using UnityEngine;

namespace HybridCLR.Extension
{
    public class AppMono : MonoBehaviour
    {
        public App app;

        public virtual async void Run()
        {
            if (app.Resources == null)
            {
                
            }
            await app.LoadAot();
            await app.LoadHot();
            app.CallFun();
        }

        private void LoadResources()
        {
            
        }
    }
}